The options for choosing between FK and IK during import are gone. Instead, the amount of IK blending is controlled by the four sliders on top of the face panel; they control arm/leg IK on the left/right side, as in the left picture.
The facial shapekeys are driven by the remaining control bones in the face panel. You may notice that the bones at the center of the mouth are gone. This is becaues pydrivers, aka scripted drivers, are not yet implemented in Blender 2.5, so it is not possible to use several bones to control a single shape. But that was probably not a good idea anyway.
With this functionality restored, there is little reason to import mhx files into Blender 2.49 anymore.

Arc Length Problems
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